Created by Shinkoh
Performance
Sunday, January 6, 2019
Saturday, January 5, 2019
FOUL PLAY , FAIR DICE
FOUL PLAY , FAIR DICE
Here is a fast-moving and novel variation on a betcha-can't racing game. It is similar to the 100 POINT RACE except that you use the face numbers on dice for your counting. Required: One pair of dice, the secret, and a willing Victim. Take turns adding any one side of a die to the accumulating total until the goal of 50 is reached. The winner reaches 50 first.
THE KNOW HOW
The secret is to choose the figures you show on your die so as to capture these key numbers for yourself : 8, 15,22,29 , 36,43. Note that after you reach 8 you control the addition so that your Victim's number plus yours equals 7.
THE SHOW HOW
Make the choice of figures on your die seem quite random. Be casual, shake the di e as if any number would do, but—to yourself—watch your adding! I'll bet you can't win if you don't!
Also see Mark Esldon Penguin Lecture @3:21
Here is a fast-moving and novel variation on a betcha-can't racing game. It is similar to the 100 POINT RACE except that you use the face numbers on dice for your counting. Required: One pair of dice, the secret, and a willing Victim. Take turns adding any one side of a die to the accumulating total until the goal of 50 is reached. The winner reaches 50 first.
THE KNOW HOW
The secret is to choose the figures you show on your die so as to capture these key numbers for yourself : 8, 15,22,29 , 36,43. Note that after you reach 8 you control the addition so that your Victim's number plus yours equals 7.
THE SHOW HOW
Make the choice of figures on your die seem quite random. Be casual, shake the di e as if any number would do, but—to yourself—watch your adding! I'll bet you can't win if you don't!
Also see Mark Esldon Penguin Lecture @3:21
Thursday, December 13, 2018
Hypnosis/Pseudo Hypnosis
Hypnosis
The Trilby Connection (Notes)
James Brown Penguin Live Lecture (Notes)
Hypnosis (General Notes)
The Trilby Connection (Notes)
James Brown Penguin Live Lecture (Notes)
Hypnosis (General Notes)
Pseudo Hypnosis
Amnesia/Forgetting a card
Wednesday, December 12, 2018
Equivocation/Equivoque/Magician's Choice
Wikipedia: Equivocation (magic)
Equivocation (or the magician's choice) is a verbal technique by which a magician gives an audience member an apparently free choice, but frames the next stage of the trick in such a way that each choice has the same end result.[1] For example, the performer may deal two cards to the table and ask a spectator to select one: if the spectator chooses the card on the left, the performer will say something like "you keep this card, I'll take the remaining card". If the spectator chooses the card on the right, the performer will take that card. Thus, the choice of which card to use is really made by the magician.
The effectiveness of the equivocation involves the "information gap" between what the spectator knows and what the spectator thinks they know.
Equivocation tends to lose its effectiveness if repeated in the same context, since the spectator gains more information from one performance to the next, thereby shrinking the information gap. For example, a spectator may wonder why their choice was kept in some cases and discarded in others.
Equivocation is a particular form of alternate ending forces where double entendre wording is used and a different pattern of results to questions can be noticed, but its real strength is best realized when augmented with artful psychological techniques.
See:
Equivocation (or the magician's choice) is a verbal technique by which a magician gives an audience member an apparently free choice, but frames the next stage of the trick in such a way that each choice has the same end result.[1] For example, the performer may deal two cards to the table and ask a spectator to select one: if the spectator chooses the card on the left, the performer will say something like "you keep this card, I'll take the remaining card". If the spectator chooses the card on the right, the performer will take that card. Thus, the choice of which card to use is really made by the magician.
Equivocation is a particular form of alternate ending forces where double entendre wording is used and a different pattern of results to questions can be noticed, but its real strength is best realized when augmented with artful psychological techniques.
See:
E'voque: Docc Hilford
Tuesday, December 11, 2018
Pre-Prefiguration
See Mark Elsdon Penguin Live Online Lecture 1 for instruction @7:00
Performance example here
Partial Performance example here
1) Starting from the top of the deck spell the value of the first card, then put that packet on the table. 2) Continue going through the deck until you come to the first card which matches the value of the card you originally spelled. Take that packet, including the matching card, and place it on top of the first packet. 3) Continue till you come across the next match, put that packet, excluding the matching card, on top of the packets on the table. Continue till you find the last match, remove it then put the remaining packet on top of the cards on the table.
Performance example here
Partial Performance example here
1) Starting from the top of the deck spell the value of the first card, then put that packet on the table. 2) Continue going through the deck until you come to the first card which matches the value of the card you originally spelled. Take that packet, including the matching card, and place it on top of the first packet. 3) Continue till you come across the next match, put that packet, excluding the matching card, on top of the packets on the table. Continue till you find the last match, remove it then put the remaining packet on top of the cards on the table.
With the cards face up, start dealing them down one at a time and tell your spectator to say stop at any time (just make sure you get past the two setup cards). They say stop. Turn the two piles over so that the force pile is on your left (the one you were dealing from). Say "point to either pile" and magician's choice the selection (if points to force pile have them look at the top card if the point to the other pile, have them pick it up). Have them spell the forced card. Reveal the match. Then reveal your prediction. Then have them turn over the card from the pile in their hand for the final match.
Tuesday, September 25, 2018
Circus Card Trick
The Circus Card Trick is a card trick where the performer uses verbal misdirection to prompt the participant into betting that the performer has failed to execute the trick correctly. The performer exploits the ambiguous wording of their patter to win the bet in a manner unexpected by the audience.
Tutorial
See:
Royal Road to Card Magic
Expert Card Technique
Gambling Tricks with Cards, Part 2 (Nick Trost)
Daryl Circus Card Trick Performance
Tutorial
Tutorial 2
Tutorial
See:
Royal Road to Card Magic
Expert Card Technique
Gambling Tricks with Cards, Part 2 (Nick Trost)
Daryl Circus Card Trick Performance
Tutorial
Tutorial 2
Monday, September 24, 2018
Double/Triple Lifts/Turnovers
The double lift/double turnover is a card sleight where the identity of the top card is kept secret by lifting the top two cards as if they were one. Similar techniques may be applied to more than two cards to perform a triple or even quadruple lift.
Technically there is a distinction between the double lift and the double turnover. The double lift is where you pickup the top two cards as if they were one, show it, then place them back down. The key point is that the cards are not turned over. The double turnover, then of course, is when the top two cards are turned over as if they were a single card. Then turned back over. Though this distinction is clear, in actuality many magicians refer to a double turnover as a double lift.
Get Readies
Some double turnovers rely on first getting some sort of break under the top two cards. To acquire this break, some sort of 'get ready' is used.
The Lift Up
-Lifting up two cards from the back of the pack. A version of this from Gary Ouellet requires you to first push on the front of the deck to create a bevel in the back making it easier to acquire the two cards. After acquiring the break, the magician will often act as if they were squaring the pack to provide cover or justification for the move.
Pushover Break
-Left thumb pushes over two cards. Your little finger slightly pushes up to get the break. Square the packed up by pulling the top two cards back with the left them (one hand version) or use your right hand to assist (two hand version).
Pinkie Count
-Using the left pinkie riffle through two cards one at a time to acquire the break.
*Xavior Spade Tutorial
Double Lifts
Book Turnover
-After acquiring the pinkie break, the first and second finger and thumb of the right hand pinch the two cards and turn them over. When turning over you have three options. 1) drop the cards flush with the pack (which means you have to use something like the lift up get ready to acquire another break) 2) drop the cards bellow the pack (down jog), then use the right hand to push the cards up to acquire the new break 3) drop the cards above the pack (up jog), then left first finger pushes down on the pack while squeezing with the other fingers to create a buckle for your little finger to go under. Once little finger is under the two cards allow the left first finger to push the cards down square with the packet.
Strike Double Lift
Tutorial
See:
The Double Lift Project
Technically there is a distinction between the double lift and the double turnover. The double lift is where you pickup the top two cards as if they were one, show it, then place them back down. The key point is that the cards are not turned over. The double turnover, then of course, is when the top two cards are turned over as if they were a single card. Then turned back over. Though this distinction is clear, in actuality many magicians refer to a double turnover as a double lift.
Get Readies
Some double turnovers rely on first getting some sort of break under the top two cards. To acquire this break, some sort of 'get ready' is used.
The Lift Up
-Lifting up two cards from the back of the pack. A version of this from Gary Ouellet requires you to first push on the front of the deck to create a bevel in the back making it easier to acquire the two cards. After acquiring the break, the magician will often act as if they were squaring the pack to provide cover or justification for the move.
Pushover Break
-Left thumb pushes over two cards. Your little finger slightly pushes up to get the break. Square the packed up by pulling the top two cards back with the left them (one hand version) or use your right hand to assist (two hand version).
Pinkie Count
-Using the left pinkie riffle through two cards one at a time to acquire the break.
*Xavior Spade Tutorial
Double Lifts
Book Turnover
-After acquiring the pinkie break, the first and second finger and thumb of the right hand pinch the two cards and turn them over. When turning over you have three options. 1) drop the cards flush with the pack (which means you have to use something like the lift up get ready to acquire another break) 2) drop the cards bellow the pack (down jog), then use the right hand to push the cards up to acquire the new break 3) drop the cards above the pack (up jog), then left first finger pushes down on the pack while squeezing with the other fingers to create a buckle for your little finger to go under. Once little finger is under the two cards allow the left first finger to push the cards down square with the packet.
Strike Double Lift
Tutorial
See:
The Double Lift Project
Subscribe to:
Posts (Atom)