Wednesday, December 12, 2018

Equivocation/Equivoque/Magician's Choice

Wikipedia: Equivocation (magic)

Equivocation (or the magician's choice) is a verbal technique by which a magician gives an audience member an apparently free choice, but frames the next stage of the trick in such a way that each choice has the same end result.[1] For example, the performer may deal two cards to the table and ask a spectator to select one: if the spectator chooses the card on the left, the performer will say something like "you keep this card, I'll take the remaining card". If the spectator chooses the card on the right, the performer will take that card. Thus, the choice of which card to use is really made by the magician.

The effectiveness of the equivocation involves the "information gap" between what the spectator knows and what the spectator thinks they know.

Equivocation tends to lose its effectiveness if repeated in the same context, since the spectator gains more information from one performance to the next, thereby shrinking the information gap. For example, a spectator may wonder why their choice was kept in some cases and discarded in others.

Equivocation is a particular form of alternate ending forces where double entendre wording is used and a different pattern of results to questions can be noticed, but its real strength is best realized when augmented with artful psychological techniques.

See:
E'voque: Docc Hilford


Tricks using Equivocation:
-Proof Positive
-Max Maven Routine

Tuesday, December 11, 2018

Pre-Prefiguration

See Mark Elsdon Penguin Live Online Lecture 1 for instruction @7:00

Performance example here

Partial Performance example here

1) Starting from the top of the deck spell the value of the first card, then put that packet on the table. 2) Continue going through the deck until you come to the first card which matches the value of the card you originally spelled. Take that packet, including the matching card, and place it on top of the first packet. 3) Continue till you come across the next match, put that packet, excluding the matching card, on top of the packets on the table. Continue till you find the last match, remove it then put the remaining packet on top of the cards on the table.

With the cards face up, start dealing them down one at a time and tell your spectator to say stop at any time (just make sure you get past the two setup cards). They say stop. Turn the two piles over so that the force pile is on your left (the one you were dealing from). Say "point to either pile" and magician's choice the selection (if points to force pile have them look at the top card if the point to the other pile, have them pick it up). Have them spell the forced card. Reveal the match. Then reveal your prediction. Then have them turn over the card from the pile in their hand for the final match.