Use Hands Down by The Other Brothers for the which hand part.
Tuesday, November 1, 2022
Wednesday, August 31, 2022
Friday, August 12, 2022
Friday, March 25, 2022
Strong/Weak Effects
Wednesday, March 23, 2022
Knowledge 3
A game where you influence a participant to choose one of three items: keys, business card case or a watch.
See:
Mythology Codex pg. 55
Sunday, March 20, 2022
Mental Epic Style Effects
Mental Epic is a mentalism effect where three covered predictions written on the top row of a slate or whiteboard are found to match those later written in a row below it.
It was created by Hen Fetsch, based on Peter Warlock's "The Taped Slate" (1944) [1] and first PRESENTED (but not explained) in Pentagram, Vol. 6, No.7 (April 1952). It was later marketed in 1955 by his good friend Gene Gordon's magic shop. (Citation: Magicpedia: Mental Epic)
It was created by Hen Fetsch, based on Peter Warlock's "The Taped Slate" (1944) [1] and first PRESENTED (but not explained) in Pentagram, Vol. 6, No.7 (April 1952). It was later marketed in 1955 by his good friend Gene Gordon's magic shop. (Citation: Magicpedia: Mental Epic)
Predict a game of rock, paper, scissors and a game of tic tac toe
Thursday, March 17, 2022
Quinta
Five items are shown in a line. A spectator names some number and the performer counts to that number long the line of items, starting at one end, counting along and then back until he reaches the number and stops on one particular item (the predicted item).
Force Position:
If item 1 is on your left and item 5 is on your right, the forced item will be item 4.
Object count - Counting the first object (used when the chosen number is even)
Move count - Starting with the first object then moving to the next object as a count of one (used when the chosen number is odd)
Force end - The end closest to the forced object
Opposite end - The end furthest from the forced object.
Even Number
Use object count. If the number chosen is a multiple of 8 or two more than a multiple of 8, you start at the force end. Otherwise you start at the opposite end.
Odd Number
Use move count. Mentally add one to the number, then follow the rules for even number to determine which end to start at.
See:
Phill Smith: Penguin Lecture
Phill Smith: Mythology Codex
Subscribe to:
Posts (Atom)